You really need to have some level of creative thinking to get the most out of this game. There is a ton of well crafted lore in the game world of course, but nothing for you to follow. There isn’t really a big narrative or story to do in Kenshi. It gives you almost nothing to work with and the beginning is frustrating.
MOUNT AND BLADE WARBAND FACTIONS PROS AND CONS FULL
870 square km), full of varied biomes, different factions, and you’re shoved outside into the game. You are given a massive open-ended map (And I mean it’s huge. The graphics aren’t pretty, but there’s some wonderful sights to behold. Parts of the game make me think it’s still an alpha version, and there’s some severe problems, but man.I love it. It should be a bad game with how much it crams in.
What’s shocking is how little of this matters when it comes to Kenshi. It looks and feels bloaty, the engine is buggy and badly optimized, there is no voice acting and no true narrative exists. The graphics look like shit, if you want my honest opinion. On the surface, Kenshi feels like a rough experiment. Kenshi reminds me a lot like Mount and Blade Warband, another game which I bloody adore. Kenshi’s development was slow at first, and originally I did wonder if it was ever going to reach a stage where I would go into it and play it. It’s the right time to get into indie games. The indie market is booming and with it a lot of the stigma attached to indie developers is fading, as AAA titles continue to frustrate consumers with their practices. I have a lot of respect for anyone who can make a game, particularly in this day and age when there is just so much competition. Even if it didn’t go much further, I could afford to spend 10-15$ on it. This was made by a very small development team and I could tell as soon as I bought it that it was a game worth supporting. I am a huge fan of open-ended sandboxes where you can just do what you want, but very few seem to do this right. Is it the ideal video game? No, and I’ll cover Kenshi’s extensive flaws later, but it makes one hell of an attempt, and it is tough to find a game on the market quite like Kenshi. Kenshi feels like a twisted mix of games a child would dream up as the ideal video game. With the game hitting 1.0 officially in December 2018, and with over 190 hours in Kenshi at the time of writing, I figured a review was needed for this mysterious indie gem. I bought this game in 2014, and I decided to hold off on it until things became more developed. On that regard, Kenshi has surpassed so many expectations. This kind of game is difficult to get right for even the biggest company, let alone a small indie dev.